
I was hoping for a easy way to change the color, like in gmod.Nothing in SFM is quite as easy as in GMod. I'd personally use a vector3 type, as this can use values exceeding 100% brightness (useful for glowing or fluorescing), but if you're not familiar with colour codes, you'll probably find it easier to set it as a color type, as this will give you a colour palette to use. (Although if there is a $blendTintByBaseAlpha parameter on the material, it may still be necessary to modify the textures if you want to paint certain parts of them). While that guide focuses mostly on the more complex process of using replacement texture files for $basetexture overrides, you can also override the material's $color2 parameter if you're okay with just a straight multiplication of the model's albedo.


Originally posted by Pickle Juice:but i see that you need other appsIf you want to modify the actual texture files, yes, but a lot of material override parameters are not at all reliant on external programs.
